Player Experience & Creator Program Lead at ZeptoLab. I lead player-facing programs and operations
for live-service mobile games — creator ecosystems, growth initiatives, partnerships, and the internal
systems that make them scale.
What I Do
At ZeptoLab (Bullet Echo, competitive PvP mobile), I own a cross-functional scope spanning community strategy,
the creator program (restructured under my lead), player feedback intelligence, and support operations.
I manage a cross-functional team spanning support, community management, SMM, and art — plus own localization
across 17 languages directly.
I work daily with Product, Marketing, UA, Analytics, Design, Art, and Engineering — my role sits at the
intersection of all of these, not inside any single one. Previously ran PX ops across 4 titles in parallel
(Bullet Echo, C.A.T.S., Cut the Rope, King of Thieves).
How I Build
What sets me apart: I don't just manage programs — I build the tooling behind them. I've shipped a
creator ops platform (YouTube analytics, auto-tiering, churn prediction, automated rewards), a player
feedback pipeline with AI-generated sentiment reports for product, and an app health monitor that
replaced manual checks entirely.
I treat operational problems as product problems. Feedback intelligence from tools I built drives
backlog prioritization — the team uses it to decide what to fix and what to build next.
Product Influence & Data
I work directly in Amplitude and collaborate with the analytics team. My analysis led to adding
Polish localization — which measurably increased player base and revenue. The same data-driven
approach was used to cut underperforming languages.
I've escalated player sentiment on critical issues (e.g. anti-cheat) with the community manager,
leading to prioritization changes. Creator and community signals directly influence content rollout
timing and presentation.
Creator Program & Partnerships
Restructured the creator program: redesigned tiering logic, selection criteria, onboarding flow,
and performance tracking (promo codes, code-based attribution). Reward system developed jointly with
the community manager. Day-to-day creator relations are handled by the community manager, while I own
program strategy, tooling, and ops.
Conducted due diligence on external partnership agreements (e.g. Chrono collaboration for Bullet Echo)
— reviewed financial, IP, and compliance risks. Currently own the Nexus creator platform integration.
Community Growth
Grew player communities to 200k+ combined: Discord 30k→88k, YouTube 5k→36k, Telegram 0→11k,
Instagram 5k→25k, Reddit 3k→11k.
Conceived and executed a hero teaser campaign as an ARG: created a fictional AI music band that
released a song with hidden hints about an upcoming character, built an interactive puzzle website
where players hunted for clues, and distributed promo codes across channels. Result: +15% DAU and
+12% average session length.
Own cosmetics/skins naming and App Store release copy (what's new) — turned routine update notes
into a player engagement touchpoint with Easter eggs and community references.
Support & Localization
Maintained CSAT 4.5+/5 while cutting repetitive support work ~30% via Helpshift automations,
internal bots, and LLM-assisted response drafting.
Reduced localization costs 20–30% while improving turnaround across 17 languages. Handle localization
operations directly without a dedicated localization team.
Languages: English (full professional), Russian (native), Polish (elementary), Ukrainian (elementary)
Creative Direction & Content
Introduced named updates (replacing version numbers like "5.6" with themed titles), humanizing the release cycle.
Rewrote App Store what's new copy — turned it from patch notes into a player engagement touchpoint with Easter eggs
and community references that players actively read and discuss.
Introduced hero reveal trailers as a format — the first was Alice, inspired by Fallout
(watch).
Before this, new characters launched without dedicated video content.
Lead art direction for social media content, integrating pop-culture references
(Left 4 Dead, Barbie, Zombieland, Alan Wake 2) that resonate with the player base and drive engagement.
Pushed for Polish memes in social content and initiated a Witcher-themed liveops milestone event set in Poland —
which outperformed previous events in revenue and helped with retention and acquisition of Polish players.
Zombie Arcade mode poster — Left 4 Dead referenceBarbie x Oppenheimer mash-upHidden nerf announcement — Alan Wake 2 referencePolish community memeWitcher-themed liveops milestone event
Career
ZeptoLab
2016–present · Poland
Feb 2022 – present
Head of Support, Community & Localization (Player Experience)
Strategic PX lead for Bullet Echo. Cross-functional scope spanning community strategy, creator program, player feedback intelligence, support operations, and localization across 17 languages. Built internal tooling: creator ops platform, player feedback pipeline, and app health monitor.
Mar 2021 – Feb 2022
Support Team Lead
Led support operations and team performance: daily KPIs, workload balancing, agent coaching, monthly QA cycles. Built Helpshift automations to cut response times. Drove release readiness across titles.
Dec 2018 – May 2021
Senior Player Support Lead (VIP & Paying Users)
Owned support quality for paying/VIP players (≤12h first-response SLA, ≥4.6/5 CSAT). Set team KPIs, trained and coached agents, handled non-standard edge cases.
Oct 2016 – Dec 2018
Senior Customer and Community Specialist
Player support for King of Thieves, Cut the Rope, C.A.T.S. Community Manager for C.A.T.S.: built and ran RU community on VK, YouTube, Twitter, Facebook. Produced weekly video content (Premiere Pro).
Earlier Roles
Janus WorldwideLinguistic Tester (RU), 2018–2019
Crazy PandaCommunity Manager, 2018
Icebird StudiosLocalization & Community Manager, 2017
Space Ape GamesLocalization & Customer Service, 2016
Valve (Volunteer)Russian Steam Community Manager on VK, 2011–2016. Steam Localization Moderator & Translator for Steam, Dota 2, TF2, CS:GO. Grew VK community to 450k followers.