Slava Konchits
About

Slava Konchits

Player Experience & Creator Program Lead at ZeptoLab. I lead player-facing programs and operations for live-service mobile games — creator ecosystems, growth initiatives, partnerships, and the internal systems that make them scale.

What I Do

At ZeptoLab (Bullet Echo, competitive PvP mobile), I own a cross-functional scope spanning community strategy, the creator program (restructured under my lead), player feedback intelligence, and support operations. I manage a cross-functional team spanning support, community management, SMM, and art — plus own localization across 17 languages directly.

I work daily with Product, Marketing, UA, Analytics, Design, Art, and Engineering — my role sits at the intersection of all of these, not inside any single one. Previously ran PX ops across 4 titles in parallel (Bullet Echo, C.A.T.S., Cut the Rope, King of Thieves).

How I Build

What sets me apart: I don't just manage programs — I build the tooling behind them. I've shipped a creator ops platform (YouTube analytics, auto-tiering, churn prediction, automated rewards), a player feedback pipeline with AI-generated sentiment reports for product, and an app health monitor that replaced manual checks entirely.

I treat operational problems as product problems. Feedback intelligence from tools I built drives backlog prioritization — the team uses it to decide what to fix and what to build next.

Product Influence & Data

I work directly in Amplitude and collaborate with the analytics team. My analysis led to adding Polish localization — which measurably increased player base and revenue. The same data-driven approach was used to cut underperforming languages.

I've escalated player sentiment on critical issues (e.g. anti-cheat) with the community manager, leading to prioritization changes. Creator and community signals directly influence content rollout timing and presentation.

Creator Program & Partnerships

Restructured the creator program: redesigned tiering logic, selection criteria, onboarding flow, and performance tracking (promo codes, code-based attribution). Reward system developed jointly with the community manager. Day-to-day creator relations are handled by the community manager, while I own program strategy, tooling, and ops.

Conducted due diligence on external partnership agreements (e.g. Chrono collaboration for Bullet Echo) — reviewed financial, IP, and compliance risks. Currently own the Nexus creator platform integration.

Community Growth

Grew player communities to 200k+ combined: Discord 30k→88k, YouTube 5k→36k, Telegram 0→11k, Instagram 5k→25k, Reddit 3k→11k.

Conceived and executed a hero teaser campaign as an ARG: created a fictional AI music band that released a song with hidden hints about an upcoming character, built an interactive puzzle website where players hunted for clues, and distributed promo codes across channels. Result: +15% DAU and +12% average session length.

Own cosmetics/skins naming and App Store release copy (what's new) — turned routine update notes into a player engagement touchpoint with Easter eggs and community references.

Support & Localization

Maintained CSAT 4.5+/5 while cutting repetitive support work ~30% via Helpshift automations, internal bots, and LLM-assisted response drafting.

Reduced localization costs 20–30% while improving turnaround across 17 languages. Handle localization operations directly without a dedicated localization team.

Languages: English (full professional), Russian (native), Polish (elementary), Ukrainian (elementary)

Creative Direction & Content

Introduced named updates (replacing version numbers like "5.6" with themed titles), humanizing the release cycle. Rewrote App Store what's new copy — turned it from patch notes into a player engagement touchpoint with Easter eggs and community references that players actively read and discuss.

Introduced hero reveal trailers as a format — the first was Alice, inspired by Fallout (watch). Before this, new characters launched without dedicated video content.

Lead art direction for social media content, integrating pop-culture references (Left 4 Dead, Barbie, Zombieland, Alan Wake 2) that resonate with the player base and drive engagement. Pushed for Polish memes in social content and initiated a Witcher-themed liveops milestone event set in Poland — which outperformed previous events in revenue and helped with retention and acquisition of Polish players.

Career

ZeptoLab

2016–present · Poland
Feb 2022 – present
Head of Support, Community & Localization (Player Experience)

Strategic PX lead for Bullet Echo. Cross-functional scope spanning community strategy, creator program, player feedback intelligence, support operations, and localization across 17 languages. Built internal tooling: creator ops platform, player feedback pipeline, and app health monitor.

Mar 2021 – Feb 2022
Support Team Lead

Led support operations and team performance: daily KPIs, workload balancing, agent coaching, monthly QA cycles. Built Helpshift automations to cut response times. Drove release readiness across titles.

Dec 2018 – May 2021
Senior Player Support Lead (VIP & Paying Users)

Owned support quality for paying/VIP players (≤12h first-response SLA, ≥4.6/5 CSAT). Set team KPIs, trained and coached agents, handled non-standard edge cases.

Oct 2016 – Dec 2018
Senior Customer and Community Specialist

Player support for King of Thieves, Cut the Rope, C.A.T.S. Community Manager for C.A.T.S.: built and ran RU community on VK, YouTube, Twitter, Facebook. Produced weekly video content (Premiere Pro).

Earlier Roles

Janus Worldwide Linguistic Tester (RU), 2018–2019
Crazy Panda Community Manager, 2018
Icebird Studios Localization & Community Manager, 2017
Space Ape Games Localization & Customer Service, 2016
Valve (Volunteer) Russian Steam Community Manager on VK, 2011–2016. Steam Localization Moderator & Translator for Steam, Dota 2, TF2, CS:GO. Grew VK community to 450k followers.