Video Production

From solo experiments to official game campaigns and creative direction.

I own the creative direction and scriptwriting for official Bullet Echo video content — hero teasers, character lore introductions, and community campaigns. One ARG teaser campaign I conceived and executed drove +15% DAU and +12% average session length. I started with personal edits in Source Filmmaker, moved through Sony Vegas, and now work in Premiere Pro and After Effects.

Video Production Tools

Tools I have used in production, in timeline order.

Source Filmmaker

Starting point for personal edits, timing experiments, and style exploration.

Sony Vegas

Used for a while early on, before moving to the Adobe workflow.

Premiere Pro

Primary timeline editing for community communication and campaign videos.

After Effects

Motion graphics, text animation, transitions, and impact-focused visual polish.

Featured Work

Top examples to evaluate quality, ownership, and impact quickly.

Creative Evolution

How the craft evolved over time.

Phase 1: Personal SFM Era

Early years

Personal experiments and edits made in free time, focused on storytelling and pacing.

Phase 2: Community Gameplay Videos

Community operations stage

Videos designed to support player communication, features, and campaign messaging.

Phase 3: Direction and Script Ownership

Recent years

Scenario writing, production direction, and alignment between product goals and narrative output.

Full YouTube Archive

Auto-generated from one source list. Title and thumbnail are fetched automatically from YouTube links.